Team Progress:
Significant work was made to push all the assets into game ready mid or high poly assets, with everything in the scene currently textured with at least a proxy version of a texture pass.
The characters, the ATST walker and the Stormtrooper, had their rigs updated and re-skinned to account for their new geometry pass- in the walker's case, their final geometry is officially in engine.
Animation wise, the team reviewed the progress and decided it would be beneficial to use motion capture data to animate the Stormtroopers- this keeps the movement of the troopers realistic AND allows us to possibly extend our animatic time past the original goal of 10 seconds of animation.
Currently, the first pass of a walk cycle is exhibited on the group of four troopers, with a second pass planned for Sprint 5 that includes variations in timing and walk cycles, and a highlighted animation for when the individual trooper breaks off to investigate the hidden camera.
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