Saturday, January 27, 2024

Lighting Workshop Part 3: Interior/Exterior Environment


Final Exterior Environment shot with Old Cannon and props taken from Megascans, lit in Unreal Engine


Final Interior Shot with Old Cannon and props taken from Mega Scans, lit in Unreal Engine

Exterior Lights Breakdown:


Directional Light used as Key


environment sky mixer, used for bounce light


Rim 01


Rim 02

Interior Light Breakdown:


Key Light, with temperature


Rim 01






Monday, January 22, 2024

Lighting Workshop: Dramatic Outdoor Environment Scene

 

I used this workshop to focus on creating dramatic outdoor shadows with environment fog and directional lights. Lighting set up in Unreal Engine using HDRI backdrop, simulated atmosphere, and a 3 point light set up.

Models from Quixels Megascans



How I achieved the in-camera sun glow effect with a rectangle light and directional fog.

Friday, January 12, 2024

Lighting Workshop: 3 Point Lighting


        3 Point Lighting Set Up Created in Unreal Engine as part of a lighting exercise. The Lights were created first in White Light only, then separated by color assignments: Red for Key Light, Green for Fill Light, and Blue for Rim Light. 



3 Point Lighting Set Up for Le Transi De Rene De Chalon
Model provided by threedscans


    A separate 3 Point Lighting set up was created for the second model, which was lit with the same method as the first; a key, fill, and rim light in white and then in color. Again, Red for Key Light, Green for Fill, and Blue for Rim Light.




3 Point Light Set up for Glykon
Model provided by threedscans

 

Thursday, January 4, 2024

2023 Animation Reel


    This reel compiles all the best animation work from my first semester at FIEA, which includes some walk cycle practice (both biped and quadruped) and my first attempts at creating animation state machines in unity and unreal.

 

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Artist Roadmap: August 2023