Thursday, November 2, 2023

Stranger Things VR Project Week 02: Updated Hand Animation


    For the second week of the VR Project, I polished the hand animation with a streamlined animating process. Using animation layers, I keyed the poses required and used an animation layer to overlay an idle animation on the poses, which cut down the time spent on key-framing animation from an hour to 30 minutes max while leaving space for iterations and additional poses.

    I then brought the animations into the engine and replaced the old animation clips with the updated animation clips. For the grabbing poses specifically, I created a custom animation state machine that would blend specific grabbing poses for our three props: coke can, d20 dice, and waffle. Now when the snap object blueprint is triggered by the hands, the animation state machine can play the correct animation grab based on the object snapping into place.



Perforce Documentation







 

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