In week 4 of the VR Project, the Demogorgon, our interactive character, was ready for its first pass of animation. The Demogorgon is currently animated to idle when the player is not nearby, aware when the character approaches, attack when the player gets too close, and hurt when the player throws objects and hits the Demogorgon's inner trigger box.
The animation was then taken into a new ABP for the demogorgon and set up into a state machine that moves between the states of awareness.
Perforce Documentation
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