This reel compiles all the best animation work from my first semester at FIEA, which includes some walk cycle practice (both biped and quadruped) and my first attempts at creating animation state machines in unity and unreal.
WIPs, Documentation, Portfolio Animation, and other Shenanigans
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Team Progress: Significant work was made to push all the assets into game ready mid or high poly assets, with everything in the scene c...
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Team Progress: Work work work- we turned up the juice these two weeks to power through our production phase and get all our assets as f...
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As the pre-production cycle came to an end, the biggest hurdle our team faced turned out to be my own hubris... Team Progress: During t...
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