This reel compiles all the best animation work from my first semester at FIEA, which includes some walk cycle practice (both biped and quadruped) and my first attempts at creating animation state machines in unity and unreal.
WIPs, Documentation, Portfolio Animation, and other Shenanigans
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I use the Research Tab/Research Area of this blog to document a Clear Idea of where my career and art is heading and where I want to go as ...
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The Goal: Create a 5-10 second in-game cinematic sequence in Unreal Engine 5.3 of a Walker from Star Wars marching down an alley in the o...
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Week 2, I focused on the use of strong silhouette to characterize Ness from Earthbound. I wanted to make sure the silhouette could st...
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