This reel compiles all the best animation work from my first semester at FIEA, which includes some walk cycle practice (both biped and quadruped) and my first attempts at creating animation state machines in unity and unreal.
WIPs, Documentation, Portfolio Animation, and other Shenanigans
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The Goal: Create a 5-10 second in-game cinematic sequence in Unreal Engine 5.3 of a Walker from Star Wars marching down an alley in the o...
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Final Animatic: Team Progress: With all assets completely done modeling, the team moved onto Polish for the last 2 weeks of the project...
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Before and After Feedback from Lighting Artist Peers and Teachers: Before After What changed: an additional light was added to provide anot...
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