This reel compiles all the best animation work from my first semester at FIEA, which includes some walk cycle practice (both biped and quadruped) and my first attempts at creating animation state machines in unity and unreal.
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For our first UE5 project, we created a game level out of a retro pixel sprite for a player to walk on and interact with, while also learn...
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I use the Research Tab/Research Area of this blog to document a Clear Idea of where my career and art is heading and where I want to go as ...
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