As the pre-production cycle came to an end, the biggest hurdle our team faced turned out to be my own hubris...
Team Progress:
During the second sprint, the team worked together to lock in our proportions for our planned characters, create a proxy rig and establish a working Range of Motion for any moving assets, finalize the proxy models for our environment and planned props, and begin taking our hero assets into ZBrush for their high res pass.
As a stretch goal, we also decided to finalize camera positions and movement by the end of June 5th- final camera animation was not originally due until Sprint 4, but the team decided that with established camera angles and animation at the end of Sprint 2 Pre-production, the modeling team can focus extra attention on the buildings and props that appear up close in camera, giving the necessary priority to models that need that additional detailing. We're hoping this camera lock will allow production to flow smoother as we wrap up pre-visualization.
- Finish Camera Pre-Visualization
- Finish Character, Prop, and Environment Proxy Models
- Finish Asset List Documentation with all planned final models
- Begin Character Up-resolution and rigging
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