This assignment's goal was to understand how to create and adjust material instances in UE5 and use instanced materials to create a minecraft-like level. Since UE5 has a node based material editing platform, it was surprisingly intuitive for me to get used to.
WIPs, Documentation, Portfolio Animation, and other Shenanigans
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I use the Research Tab/Research Area of this blog to document a Clear Idea of where my career and art is heading and where I want to go as ...
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The Goal: Create a 5-10 second in-game cinematic sequence in Unreal Engine 5.3 of a Walker from Star Wars marching down an alley in the o...
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Week 2, I focused on the use of strong silhouette to characterize Ness from Earthbound. I wanted to make sure the silhouette could st...
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