This assignment's goal was to understand how to create and adjust material instances in UE5 and use instanced materials to create a minecraft-like level. Since UE5 has a node based material editing platform, it was surprisingly intuitive for me to get used to.
WIPs, Documentation, Portfolio Animation, and other Shenanigans
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Team Progress: Significant work was made to push all the assets into game ready mid or high poly assets, with everything in the scene c...
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As the pre-production cycle came to an end, the biggest hurdle our team faced turned out to be my own hubris... Team Progress: During t...
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Final Animatic: Team Progress: With all assets completely done modeling, the team moved onto Polish for the last 2 weeks of the project...
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