This assignment's goal was to understand how to create and adjust material instances in UE5 and use instanced materials to create a minecraft-like level. Since UE5 has a node based material editing platform, it was surprisingly intuitive for me to get used to.
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I use the Research Tab/Research Area of this blog to document a Clear Idea of where my career and art is heading and where I want to go as ...
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For our first UE5 project, we created a game level out of a retro pixel sprite for a player to walk on and interact with, while also learn...
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Week 2, I focused on the use of strong silhouette to characterize Ness from Earthbound. I wanted to make sure the silhouette could st...
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