This assignment's goal was to understand how to create and adjust material instances in UE5 and use instanced materials to create a minecraft-like level. Since UE5 has a node based material editing platform, it was surprisingly intuitive for me to get used to.
WIPs, Documentation, Portfolio Animation, and other Shenanigans
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The Goal: Create a 5-10 second in-game cinematic sequence in Unreal Engine 5.3 of a Walker from Star Wars marching down an alley in the o...
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Final Animatic: Team Progress: With all assets completely done modeling, the team moved onto Polish for the last 2 weeks of the project...
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Before and After Feedback from Lighting Artist Peers and Teachers: Before After What changed: an additional light was added to provide anot...
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