WIPs, Documentation, Portfolio Animation, and other Shenanigans
Saturday, January 27, 2024
Lighting Workshop Part 3: Interior/Exterior Environment
Monday, January 22, 2024
Lighting Workshop: Dramatic Outdoor Environment Scene
Friday, January 12, 2024
Lighting Workshop: 3 Point Lighting
Thursday, January 4, 2024
2023 Animation Reel
Thursday, November 30, 2023
Stranger Things: Final Week Animation Updates and General Project Polish
Luckily, this was easily remedied using Unreal's IK retargeting system, most of which was done by our tech artist Cal. With a couple of tweaks on the IK solvers and joint offsets in the new animation files, the new model was able to run on the original animation clips and the longer extended fingers no longer clip into the legs.
Thursday, November 16, 2023
Stranger Things Week 04: Interactive Character Animation
In week 4 of the VR Project, the Demogorgon, our interactive character, was ready for its first pass of animation. The Demogorgon is currently animated to idle when the player is not nearby, aware when the character approaches, attack when the player gets too close, and hurt when the player throws objects and hits the Demogorgon's inner trigger box.
The animation was then taken into a new ABP for the demogorgon and set up into a state machine that moves between the states of awareness.
Thursday, November 9, 2023
Stranger Things VR Project: Week 03 Hand Animation Update
For week 3 of the VR Project, the skeleton and mesh of the hand changed significantly enough that the animation had to be redone in maya. Using the same animation layer process as last week, the animation was easy to update in a few hours (4).
The animations were then brought in to replace the old clips, and in the Class Settings of the ABP, changed the ABP's skeleton to the Final Skeleton update. Additionally, the Grab animation for non-snap objects was replaced in favor of the Psychic Idle animation, where now Eleven can use her psychic power to levitate objects a few inches away from her hand. Next week, the hands will be able to interact with the character: Eleven will use her power to harm the demogorgon proxy.
Perforce Documentation
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Team Progress: Work work work- we turned up the juice these two weeks to power through our production phase and get all our assets as f...
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Final Animatic: Team Progress: With all assets completely done modeling, the team moved onto Polish for the last 2 weeks of the project...
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As the pre-production cycle came to an end, the biggest hurdle our team faced turned out to be my own hubris... Team Progress: During t...



















